Terrahtrae Codex

Finding Sildar

After taking a long rest in the comfort of Klarg’s cave, the adventurers began exploring the crates they discovered along the walls.

The piles of sacks and crates are marked with the image of a blue lion—the symbol of the Lionshield Coster, a merchant company with a warehouse and trading post in Phandalin, filled with silver ore, some weapons and some food provisions. There are 6 crates in all, and it would take 4 able bodies to move each one. The adventures decide to come back later or perhaps strike a deal with the Lionshield Coster merchant when they arrive in Phandalin.

Among the rubbish, they also find Klarg’s treasure chest, which the party splits up some coinage, 2 potions of healing and Gurge catches fancy on a jade statuette of a frog with tiny golden orbs for eyes, which the party lets him keep.

Aladris remind the others they have come to find survivors, and Bo recalls the west side of the cave where he spotted Goblins the previous day.

The adventurers stealthily sneak into the west cave, where they get the surprise on Klarg and his goblins. This large cave is divided in half by a ten-foot-high escarpment. A steep natural staircase leads from the lower portion to the upper ledge. The air is hazy with the smoke of a cooking fire, and pungent from the smell of poorly cured hides and unwashed goblins.

A bloodbath ensues with adventures focusing on Yeemik, the goblin boss. Yeemik is on the escarpment and pleas with the party, “I will let him go if you pay me 50 gold!”

Sildar yells out, “Never trust a bloody goblin, mates!”.

The adventures refuse to reason with Yeemik and instead decide to continue the melee. Quite pissed, Yeemik shoves Sildar off the escarpment where he falls wounded and bleeding out.

Luckily the healing of the young Druid Tyonis stabilizes Sildar. Sildar is tossed a scimitar and proceeds to hack n slash with the others.

Once all goblins, including Yeemik were defeated, Sildar pulls the adventures close and gives them a story.

“The three Rockseeker brothers (Gundren, Tharden, and Nundro) recently located an entrance to the long-lost Wave Echo Cave, site of the mines of the Phandelver’s Pact.

You, see laddies, over five hundred years ago, a pact was made between a clan of gnomes and dwarves which became known as the Phandelver Pact. Together they mined the magically rich ores within Wave Echo Cave.

Human spellcasters from nearby Phandalin joined forces with them and together they combined their collective skills to create a forge to craft magical items dubbed the Forge of Spells.

Everything came to an abrupt end when orcs, craving magical treasures, sieged Phandalin and the Wave Echo Cave mine. The battle destroyed Phandalin and much of the mine as well, causing various cave-ins throughout. Very few survived the conflict to relate the tale.

The Forge of Spells become legend and the entrance to Wave Echo Cave was lost.

Flash-forward to present day, the Rockseeker brothers, intent in finding and reopening this now-fabled mine, manage to locate the cave. Their activity was never a secret.

A nefarious villain known as Nezznar the Black Spider, a drow wizard, has been watching and waiting for the dwarves to uncover this location. The drow desires to harness the Forge of Spells for his own purposes and has rallied bandit gangs and goblin tribes from within the region to aid him in this mission."

Before anyone can even react, Sildar continues his story, “Klarg, the bugbear who leads this goblin band, had orders to waylay Gundren. I heard from the goblins that the Black Spider sent word that the dwarf was to be brought to him. I don’t know who or what the Black Spider is, but I am going to find out.”

Gundren had a map showing the secret location of Wave Echo Cave, but the goblins took it when they captured him. Sildar believes that Klarg sent the map and the dwarf to the chief of the Cragmaws at a place called Cragmaw Castle.

Sildar’s contact in Phandalin is a human wizard named Iarno Albrek. The wizard traveled to the town two months ago to establish order there. After the Lords’ Alliance received no word from Iarno, Sildar decided to investigate.

On one hand, the party debates about finding Gundren, thinking possibly he was taken to Cragmaw’s Castle.

On the other hand, Sildar asks the party to escort him to Phandalin in exchange for 60 gold pieces.


Tyonis will voice his opinion:

“If Mister Gundren still draws breath, we must needs find and free him post-haste!” He exclaims as Sildar finishes his story. “A man’s life is worth far more than just 60 gold coins. Perhaps I can try to see if any of the animals nearby know where an old castle is.”

Finding Sildar

Sildar replies, “Aye brave laddie… Alas, we should head into Phandalin to see if the locals might have clues to where the Cragmaw castle may be… It is much to treacherous for inexperienced adventurers to travel the woods aimlessly!”

Finding Sildar

“Not all who wander are lost, friend.” Tyonis says with some surprising confidence. If anything else, the young man’s druidcraft and woodlore matched and surpassed most of the rangers he had trained alongside while in the Emerald Enclave.

Finding Sildar
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