The adventurers decide it best to escort Sildar to Phandalin, regroup, try and ask the locals to see if anyone might know the location of Cragmaw Castle so the party can find Gundren.
As they stepped out of the Cragmaw Cave, a green dragon swept down from the sky and scooped up Tasar. As Tasar struggled to be free, some of his items fell to the ground. And just as soon as the dragon descended to grab Tasar, he immediately ascended. The party drew their ranged weapons but it was too late. The dragon escaped and took Tasar with him heading eastward.
“Whoa.”, exclaims Sildar.
A relatively quiet journey was had during the half days journey to Phandalin. Sildar passes on his brief knowledge of the village with the adventurers as they escort the oxen led caravan of supplies.
Sildars explains the frontier town of Phandalin is built on the ruins of a much older settlement. Hundreds of years ago, the old Phandalin was a thriving human town whose people were firmly allied with the dwarves and gnomes of the Phandelver’s Pact. However, the same ore horde that sacked the mines at Wave Echo Cave laid waste to the settlement, and Phandalin was abandoned for centuries. In the last three or four years, hardy settlers from the cities of Neverwinter and Waterdeep have begun the hard work of reclaiming the ruins of Phandalin. A bustling frontier settlement has grown up on the site of the old town, and is home now to farmers, woodcutters, fur traders, and prospectors drawn by stories of gold and platinum in the foothills of the Sword Mountains.
The rutted track emerges from a wooded hillside, and the party catches the first glimpse of Phandalin. The town consists of forty or fifty simple log buildings, some built on old fieldstone foundations. More old ruins—crumbling stone walls covered in ivy and briars—surround the newer houses and shops, matching Sildar’s description of how this must have been a much larger town in centuries past.
Most of the newer buildings are set on the sides of the cart track, which widens into a muddy main street of sorts as it climbs toward a ruined manor house on a hillside at the east side of town.
As they approach, they see children playing on the town green and townsfolk tending to chores or running errands at shops. Many people look up as they approach, but all return to their business as they go by.
Sildar seems much more at ease. “My friends,” he says, “let us secure lodgings. I’m told the local inn is very quaint.” Sildar’s plan is to get some rest at the Stonehill Inn, then search Phandalin for signs of the missing wizard, Iarno Albrek. Sildar agrees to meet the rest of the party later at the Stonehill Inn.
The first stop for the party was Barthen’s Provision to deliver the caravan. Barthen’s is the biggest trading post in Phandalin. Its shelves stock most ordinary goods and supplies, including backpacks, bedrolls, rope, and rations. The place is open from sunup to sundown. The proprietor is Elmar Barthen, a lean and balding human male shopkeeper of fifty years with a kindly manner.
Barthen pays the agreed amount (10 gp to each adventurer) and takes possession of the wagon and its supplies. The conversation quickly turns to Gundren and the Rockseeker brothers. Barthen is saddened by the news and encourages the party to find and rescue the dwarf. He considers Gundren a friend and was excited by talk of discovering the lost mine of the Phandelver’s Pact in the nearby hills.
Barthen also mentions that two more Rockseeker brothers, Nundro and Tharden, are camped somewhere outside town. Barthen hasn’t seen them in a tenday and expects the brothers to return “any day now” to resupply.
Aladris questions Barthen on the dragon they spotted earlier. Barthen let’s the adventurers know the green dragon is known to frequent the Ruins of Thundertree, east on the Triboar Trail.
Bo asks, “How is business, anyway?”. The shopkeeper tells them that the Redbrands are making it hard on everyone, shaking down local businesses and flouting the townmaster’s authority. He tells them that the Redbrands frequent the Sleeping Giant tap house on the east side of town.
The party then decides to head across town to the Lionshield Coster, to see if they can strike up a deal for retrieving the gear found in Cragmaw’s cave. Hanging above the front door of this modest trading post is a sign shaped like a wooden shield with a blue lion painted on it.
Inside is is a sharp-tongued human woman of thirty-five named Linene Graywind. She knows that bandits have raided Lionshield caravans, but she doesn’t know who is responsible. The adventures manage to get a deal of reward, if they go and retrieve the Lionshield gear.
As dusk came upon the group, they performed some espionage on the Sleeping Giant to discover about two dozen ruffians getting their drink on. They decide to head to the Stonehill Inn, grab a bite, and a drink and settle in for the night.
In the center of town stands a large, newly built roadhouse of fieldstone and rough-hewn timbers. The common room is filled with locals nursing mugs of ale or cider, all of them eyeing the party with curiosity.
The proprietor is a short, friendly young human male named Toblen Stonehill. Toblen is a native of the town of Triboar to the east. He came to Phandalin to prospect, but soon realized that he knew a lot more about running an inn than he did about mining. The new town offered a good opportunity to become established. Through some small talk, the party discovers that Toblen is upset that the Redbrands have been allowed to terrorize the town, and that Harbin Wester, the townmaster, has done nothing to curtail them; however, he tries not to stir up trouble for fear that the Redbrands might retaliate against his wife and children. The party asks about Sildar; however, Sildar has already gone to sleep.
After a meal and drink, the party retires to the comfortable rooms upstairs for the day.